refactor: rand.Seed not required anymore
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9b69738163
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48e5e8cd04
4
main.go
4
main.go
@ -6,13 +6,11 @@ package main
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import (
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"fmt"
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"math/rand"
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"os"
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"os/exec"
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"runtime"
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"runtime/debug"
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"strings"
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"time"
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"github.com/natefinch/lumberjack"
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"github.com/rs/zerolog"
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@ -99,8 +97,6 @@ func (v VersionFlag) BeforeApply(app *kong.Kong, vars kong.Vars) error {
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}
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func main() {
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rand.Seed(time.Now().UnixNano())
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cli := CLI{}
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ctx := kong.Parse(&cli,
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kong.Name("out-of-tree"),
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@ -282,8 +282,6 @@ func (q *System) Args() (qemuArgs []string) {
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// Start qemu process
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func (q *System) Start() (err error) {
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rand.Seed(time.Now().UnixNano()) // Are you sure?
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q.cmd = exec.Command(q.Executable(), q.Args()...)
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q.Log.Debug().Msgf("%v", q.cmd)
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@ -15,10 +15,6 @@ import (
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"time"
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)
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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func TestSystemNew_InvalidKernelPath(t *testing.T) {
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kernel := Kernel{Name: "Invalid", KernelPath: "/invalid/path"}
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if _, err := NewSystem(X86x64, kernel, "/bin/sh"); err == nil {
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